• Career and Projects Timeline

  • September 2017 - Now


  • Employed at SG Gaming as their Unity Developer,
    researching and developing a new framework for internal use.

  • September 2014 - August 2017


  • Worked at Team17 for 3 years as a game dev programmer.
    My main role there was as Gameplay and Console developer using Unity.
    I worked on various titles through the years.

  • The Escapists 2    |   C# Unity PC, XboxOne, PS4, Switch
  • Worms WMD    |   C++ PC, XboxOne, PS4, Switch
  • The Escapists - The Walking Dead    |   C# Unity PC, XboxOne, PS4
  • Beyond Eyes   |   C# Unity PC, XboxOne, PS4
  • The Escapists   |   C# Unity Xbox 360, XboxOne, PS4

  • Internship January 2014 - June 2014


  • I worked at Larian Studios for 6 months as an intern programmer. This was part of my University degree.
    This was during the final phase of Divinity Original Sin.

  • Divinity Original Sin   |   C++ PC

  • Univeristy - Digital Arts and Entertainment - October 2010 - June 2014


  • I studied Digital Arts & Entertainment at Howest Kortijk in Belgium and graduated with distinction.
    Below are some projects from during my time in University.

  • Box Works Brawl   |   C++ PC / Android
  • Motion - Gameboy GameJam 2   |   C++ PC
  • Seizure Point - GameJam 2   |   C# Unity PC

Simon Vanhauwaert - Portfolio

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